;blender.render
I produced a spine-like model inspired by my facination with biology. These translated procedural forms are animated into optimized structures using Blender. The varying models are generated through both Geometry Nodes and the Array modifier.
Resulting “sculpture” of the indivdual model was baked into its final geometry to reduce computational load and improve render performance. I integrated HDRI lighting and post-processing in the compositor
As part of my DIGI.TANGIBLE series, the spine was again maximized for 3d printing.

spinning, geometry node model rendered, blender, 2026.
—–+++++++ —-____—-++++++++++++++++=_____+++++___——-_____-++—-+++—+++


the.queen, HDRI renders, blender, 2026.
—–+++++++ —-____—-++++++++++++++++=_____+++++___——-_____-++—-+++—+++—++_—__+

spin, experimenting with compositing, blender, 2026.
—–+++++++ —-____—-++++++++++++++++=_____+++++___——-_____-++—-+++—+++—++_—__+