;game
My first playable game, built with hand drawn sprite GIFs and adapted from a CART 253 currculi. I reworked the structure to reflect the visual language of early FPS games, drawing inspiration from DOOM. Using game states, I controlled scene transitions based on player actions. For loops manage arrays of sprited “aliens”, allowing each to be annihilated effectively.
This game explores search as an active process where the player learns to look with intention and recognize patterns over time. By referencing early FPS aesthetics, it frames interaction as a process of scanning and recognition with direct contact.
Although absractly presented, the final objective is purposefully obscure…
GITHUB REPO: https://github.com/consumedlocusts/cart253/tree/1e18f89fbb5548f5cdc7af984ea05e9e4a08e33e/topics/frog.mod.jam
WORKING: https://consumedlocusts.github.io/cart253/topics/frog.mod.jam/

mod.jam, screencapture of home screen, p5.js, 2025.
jam.mod.play, quick preview of the initial scanner scene of the gameplay, p5.js, 2025.